Creating Animations
Bring your pixel art to life with simple animations
Procreate's Animation Assist
Procreate has a built-in animation feature called Animation Assist that's perfect for creating sprite animations!
To enable it: Tap the wrench icon → Canvas → Animation Assist (toggle ON)
1Understanding Frames
In pixel art animation, each layer becomes one frame. A simple walk cycle needs just 4-8 frames.
- Idle animation: 2-4 frames (breathing, blinking)
- Walk cycle: 4-8 frames
- Jump: 3-5 frames
- Attack: 3-6 frames
Start with 4 frames. You can always add more later. Simple animations often look better than complex ones!
2Creating a Simple Walk Cycle (4 Frames)
The classic walk cycle has four key poses:
- Frame 1: Contact - left foot forward, right foot back
- Frame 2: Down - both feet on ground, body lowered
- Frame 3: Contact - right foot forward, left foot back (mirror of Frame 1)
- Frame 4: Up - passing position, body raised
The secret to smooth animation: keep the character's head at the same vertical position across all frames. Only the body and legs move!
3Step-by-Step Animation Workflow
- Draw your character's standing pose on Layer 1
- Duplicate the layer (swipe left → Duplicate)
- On the new layer, make small changes (move one leg forward)
- Repeat: duplicate → modify → duplicate → modify
- Use the Animation Assist timeline at the bottom to preview
- Adjust FPS (frames per second) - try 8-12 FPS for pixel art
4Keeping Characters on the Same Spot
The biggest challenge: preventing your character from "sliding" across the screen.
- Turn on Onion Skin in Animation Assist settings
- You'll see a faint ghost of the previous frame
- Use this to align your character's position
- Keep a reference point (like the head or center of body) at the same position
Animated Objects
Not just characters! You can animate objects too:
- Water fountain: 2-4 frames of water flowing
- Flickering torch: 2-3 frames of flame shapes
- Blinking sign: 2 frames (on/off)
- Swaying tree: 2-3 frames of gentle movement
Object animations are easier than character animations because they don't need to "walk" anywhere. Just create 2-4 variations of the object!
Export Settings for Animations
When your animation is ready:
- Tap Share → Animated PNG or Animated GIF
- For games, export as PNG Sprite Sheet (Share → PNG)
- This creates one image with all frames side-by-side
- Your game engine will split it into individual frames